turf
	Stone
		icon='obj.dmi'
		icon_state="rock"
		Click()
			Mine()
	Rock
		icon='obj.dmi'
		icon_state = "rock"



turf
	Stone
		proc
			Mine()
				var/dice = "1d1"
				var/h = roll(dice)
				if(h>2)
					usr << "You found a rock!"
					new/turf/Rock(usr.loc)
				else
					usr << "You didn't find anything..."



	mob
		verb
			Get()
				set category="Commands"    //this makes sure it will be a hidden verb. Just right click to use the verb
				set src in oview(1)	//when you get close the Get verb shows up
				src.Move(usr)		//puts it in the inventory
				usr << "<b>You picked up a [src]!<b>"     //shows the user in text his actions
			Drop()
				set category="Commands"
				set src in usr       //tells the verb where the item is
				src.Move(usr.loc)	//takes it out of the inventory and drops it where you are standing
				usr << "<b>You dropped your [src]!<b>"
